Hard as Super Hexagon is, death is rarely an aggravation due to how quickly you can get back in the thick of things. That will happen a lot even if you can avoid this particular mental trap, though. The only real problem I’ve run across is unconsciously timing my button presses to the beat, which is a great way to get a wall in the face, or a triangle’s face-equivalent. Your abilities are to rotate left, rotate right, or stand still, and everything in the game is designed around which of those three actions you’ll need to do next, all in tiny fractions of a second.ĭid I mention that the entire screen is spinning while the colors shift, and techno 8-bit chip tunes are blasting all the while? No? Well that’s happening too, but it’s amazing how quickly you can learn to filter that excess stimulus away. Every second is spent reacting, looking at the incoming walls, and getting into position for the next set of obstacles. The length of a game can be as little as 2 seconds, if I’m particularly clumsy, or a hair over a minute on a truly epic run. The time between death and playing another round is under 1 second. On my PC, the time between clicking on the icon and playing a game is 5 seconds. It can’t be overstated how important the seconds are in Super Hexagon. One button press later and it’s back to the gauntlet, circling around madly in an attempt to get just a tiny bit further than last time. Spin around the hexagon’s edge too slow and you’ll be crushed by a wall, with the Game Over screen telling you how short your life was. There’s always a way through, if you’re fast enough to see it, but there’s very little time to react. You are a triangle running around the edges of a hexagon in the middle of the screen, and the walls are closing in fast. Super Hexagon is a game about failing to not die. It’s taken longer to write up to this point in Super Hexagon’s review than it did to make my high score in Hardester, which is the Hyper version of the easiest difficulty level.
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